We take a look at the latest game published by Whitethorn Digital, We Should Talk to explore the choices made in a relationship. Is this a conversation worth having? Read on for our We Should Talk review.
Your Choices, Your Consequences
We Should Talk is a rather interesting video game, as it focuses on tackling situations you may find yourself in during a real-life relationship. While I absolutely dreaded the ugly visual direction that the title went with, it more than made it up in its clever gameplay mechanics. At the core, We Should Talk is an interactive experience where the gameplay is wholly around dialogue. You have a beginning, middle, and end, as with everything, though you are in complete control of where the story takes you.
The game takes place in a bar filled with some talkative characters. You play as an unnamed female character, who from the dialogue learned from the bartender, quite frequently visits the bar alone. Why? Well, that’s entirely up to you, though you quickly learn that this character is currently in a relationship with a lovely girl named Sam. How deep is this relationship? Again, completely up to you. It’s here where We Should Talk truly shines, as it explores the consequences of choices.
There are a plethora of options that players can decide on, each leading to very different outcomes. While RPG’s such as Fallout and Oblivion offer players preset choices, We Should Talk expands on this more by breaking them down into branches for each word. So rather than be given the standard three choice selection, you are instead presented with those selections, with the option to swap out each word. So if all three sentences had three words each in them, you now have nine different sentences that you can form. You can get a better understanding of this in the screenshot below.
Much like real-life, relationships aren’t simple and are strung with a number of complexities that make them all unique. The dialogue tree in We Should Talk is meant to explore every aspect of them, leading to multiple outcomes that’ll have you questioning yourself. It’s a pretty well-done mechanic, one that I wish other titles would adopt as it leaned more to the idea the character is you.
In my first playthrough had played it from a perspective as if the character was actually me. All of the obstacles presented before me were dealt with in the dialogue options that I myself would go. It was a quick 15 to 20-minute playthrough, but by the end I was happy with the decisions I made, knowing that none of them went against my morale. However, on my next few playthroughs, I did everything in my power to sabotage the characters relation through the choices of dialogue, and again the end reflected on just that. It did its job of making me feel good for the good choices and making me feel bad for the bad ones. It helps that this style of play also lends into the overall character development as they created relatable qualities.
A Decent Talk
Outside of this, We Should Talk really doesn’t offer a whole lot. The replayability is in its other endings, which can be a bit tiring running through the same segments over. This is understandable as the title only retails for a measly $7, so expecting something massive was already out of the question. Still, the dialogue mechanic is surprisingly one of the best ones I’ve used in any game. I’m hopeful we see it expanded more in other projects, and at a greater scope. We Should Talk is a nice little title to try out if you are really wanting something short and a bit different to what’s out there.
- Has a very deep dialogue tree.
- Choices have real weight to them.
- In combination with the above, the story being told in the game centered around relationships is pretty well done. Anyone can relate to it, no matter how complex of one they are in.
- Ugly art direction.
- Very short, even if there are other endings you may lose interest quickly.
A review copy was provided by the publisher for the PlayStation 4. You can read SP1st and MP1st’s review and scoring policy right here. We Should Talk is now available for the PS4, Xbox One, Steam, and Nintendo Switch.