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As if players already didn’t have enough to worry about, it now turns out that Resident Evil 3 safe rooms will potentially be a death trap for players.

Warning to those who want to plan on playing the game blind, we suggest you avoid this article despite the info being publicly made. Still with us? Cool.

In a recent hands-on experience found in the latest issue of the Official Xbox Magazine, the main big villain that is chasing you throughout the game, Nemesis has had quite a number of upgrades since we saw an early version of him (Mr. X) in the previous game. According to the info dumped on Resetera, the developers had used Mr. X as a starting template for Nemesis. Taking much of the fan’s feedback, their goal was to create something far more terrifying in every way imaginable.

Some improvements are rather than constantly chasing you around the map, Nemesis will now instead give players room to breath to keep the tension up. The post goes on to detail that Capcom has worked on the AI to better react to the environment and other enemies, depending on if they are alone or in a hoard. What’s more, the series staple “Safe rooms” where players can take a break to save are no longer considered safe. If Nemesis is chasing the player, he now has the option to break into safe rooms. Talk about a “shitting your pants” moment. I for one can’t wait to see this in action and from the sound of the rest of the info in the Resetera post, Resident Evil 3 Remake is shaping up to excel our every expectation.

Resident Evil 3 Remake launches on April 3 (less than 30 days!) for the PlayStation 4, Xbox One, and PC. We’ll have a playthrough of the game, along with some extensive post-launch coverage so stay tuned! And don’t forget, a Resident Evil 3 Remake Demo is set to come out real soon.

Update: To clarify, there are still designated Safe rooms that Nemesis still can’t enter. This was confirmed to Gamesrader during their hands-on in the OXM.