Prince Of Persia: The Sands of Time Remake is coming next year, and Ubisoft revealed the news with the first trailer for the game during their “Ubisoft Forward” virtual event to mixed reactions. The makeover for the 2003 game was put in charge of Ubisoft India Studios — a combination of Ubisoft Pune and Ubisoft Mumbai that marks their first major project with a lot of proving ground to cover.

Speaking with The Mako Reactor, Game Director Pierre Sylvain-Gires talked about the challenges of re-working the game to the Anvil Engine that powers the Assassin’s Creed franchise.

Obviously when you touch such an iconic game our main challenge as a team for production was to actually provide the right feeling of the gameplay for Prince of Persia because it is such an iconic game. The character is not moving like Bayek is moving in Assassin’s Creed [Origins] or other different characters. It’s very unique. According to the acrobatics, the velocity of the Prince and really wanted to respect the brand for the fan and the player to understand why Prince of Persia: The Sands of Time [the 2003 original] was the first game of its genre and actually create a new trend for the gaming industry.

The principle of the rewind is a headache technically…the Anvil engine was not made at all to do rewind, to do slow motion, to do all those time manipulation. The tech approach was a challenge.

Senior Producer Annu Koul als chimed in and commented on how the Prince of Persia remake isn’t an open-world game.

Anvil engine is mainly for open-world games. The game we have is a short, linear game and not an open-world game so there are many challenges we have to be wary of.

At the same time the main challenge was to create a game where we had to play on the nostalgia and we have to give it the modern twist. Keeping this balance intact is important.

You can check out more about Prince of Persia: The Sands of Time Remake in our article here. The game will be released on January 21, 2021.