Cyberpunk 2077 developer CD Projekt Red has announced that it plans to “crunch” and put their workers in overtime to iron out any more existing bugs that may exist in the game weeks before its November launch date.

In a feature by Bloomberg, staff and employees of CD Projekt Red were already putting in the extended hours of work, despite co-chief executive officer Marcin Iwinski stating to Kotaku that the company was committed to allowing employees to work without overtime. In an email released and written by studio head Adam Badowski, it doesn’t sound like the company has lived up to its word and has apologized on that matter:

“Starting today, the entire (development) studio is in overdrive,” Badowski wrote, elaborating that this meant “your typical amount of work and one day of the weekend.” The extra work would be paid, as required by Polish labor laws. Many other video game studios don’t pay for overtime.

“I take it upon myself to receive the full backlash for the decision,” he wrote. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.”

Check out our related feature on Cyberpunk 2077’s main story being slightly shorter than The Witcher 3. The game is coming to PS4, Xbox One, and PC on November 19, with Google Stadia, PS5, and Xbox Series X|S versions to follow after that.